The map displayed above measures roughly 30 km by 70 km, and according to Wikipedia , the whole island covers an area of 273.6 square miles or 708.7 square kilometers. It can pretty much fit two cities the size of Seattle, and that’s just counting the area covered by land. Considering the irregular nature of the island, it feels even bigger in compari
Dreams is arguably this year’s most interesting PSX appearance, with developer Media Molecule having gone mostly radio silent since the game’s brief tease at the PS4 announcement event back in February 2013. With a confirmed showing at the PlayStation Presents presser and its own panel, expect to learn plenty about the creativity sim and its likely impending beta.
Building on this year’s E3 finale, Insomniac’s adaptation of the web-slinging hero was also heavily implied to release in the first half of this year during the aforementioned Layden interview. Spider-Man will likely complete the trio of release date reveals that will take place during PSX, along with perhaps another in-depth gameplay demo to show off the scope of Insomniac’s newest release.
With the PlayStation VR entering its second year, Sony will likely look to further expand its own involvement in the gadget’s chances of success. While likely without any further context, this assumption is further validated by the opening panel on Saturday, which features “two legends” discussing their new PSVR title. Expect to see our first look at this intriguing partnership at the PlayStation Presents the night prior.
Sony Santa Monica’s latest exploration of ancient mythology through violence received a surprisingly vague release window of Early 2018 at E3, which was sustained through a succinct demo at Paris Games Week. It would be rather surprising for God of War to not garner a release date considering how impending “Early 2018” is, but we may see little else from the father-son adventure considering how tight-lipped the studio has been thus far.
Join us on Saturday at 3:30pm as Nate Fox (Creative Director), Jason Connell (Creative/Art Director), Billy Harper (Animation Director), Ryuhei Katami (Associate Producer, Sony Interactive Entertainment) and moderator Brian Altano (IGN) discuss how we approached making the debut trailer and what inspired us to make this game. We’ll share epic concept art that’s driving the tone and visuals for the strategy game news|https://strategynewsbase.com/, and share a little about our reference trips to Japan and working with new team members that are helping make Ghost of Tsushima even better. Also be sure to stop by our signing session after the panel and come say hi. Stay tuned for more info on time and locat
We also learn about the ” PlayStation Presents! ” presentation that will come on Friday, December 8th at 8:00 PM Pacific Time. According to the post, most of the biggest announcements of the year have come and gone at E3 and Paris Games Week, but there are a few “stocking stuffers” coming at PlayStation Experience, including discussions with top PlayStation developers, updates on key titles and some “special announcemen
After an ethereal teaser last month, the new trailer provides a brief introduction to this plot, but is more about the general style, showing the creativity of former SNL director Dave McCary and drawing attention to its great revi
As we approach the year’s end, this time has recently started to bring about two traditions for gaming enthusiasts: The Game Awards and PlayStation Experience. Both bring about their fair share of hype and announcements, but the latter has often done a solid job at preparing PS4 owners for the year ahead, particularly in regards to Sony’s plans for their first-party titles. Heading into 2018, Sony has a potential-filled lineup of varied titles, primarily from studios that have reared their heads after years in silence. While the publisher has hinted at some of their reveals inbound next week over in Anaheim, there’s still plenty more to speculate upon for eight of the PS4’s biggest releases.
At last week’s opening presser, despite the low expectations Sony had set for fans, the publisher still managed to fall below them, with only a handful of new demos and teasers to satiate an increasingly ravenous group of players after the past few disappointing months. Even seemingly obvious reveals , such as a God of War or Detroit: Become Human release date, or any footage whatsoever for Spider-Man, Ghost of Tsushima, or The Last of Us: Part II, were inexplicably left out, as fans were forced to sit through over two hours of developer interviews and several trailers that were debuted earlier this year, including the night before at the more hypeworthy Game Awards. While this series of events would be more excusable if Sony’s 2018 lineup was relatively empty, their inability to capitalize on their packed lineup for 2018, one that arguably stands head and shoulders above the other big two in gaming at this point in time, is jaw-dropping, with no release dates for any of their seven big first-party titles slated for next year, despite several supposedly expected to arrive sometime in the next six months .



