Join us on Saturday at 3:30pm as Nate Fox (Creative Director), Jason Connell (Creative/Art Director), Billy Harper (Animation Director), Ryuhei Katami (Associate Producer, Sony Interactive Entertainment) and moderator Brian Altano (IGN) discuss how we approached making the debut trailer and what inspired us to make this game. We’ll share epic concept art that’s driving the tone and visuals for the game, and share a little about our reference trips to Japan and working with new team members that are helping make Ghost of Tsushima even better. Also be sure to stop by our signing session after the panel and come say hi. Stay tuned for more info on time and locat
As we approach the year’s end, this time has recently started to bring about two traditions for gaming enthusiasts: The strategy game release dates|https://strategynewsbase.com/ Awards and PlayStation Experience. Both bring about their fair share of hype and announcements, but the latter has often done a solid job at preparing PS4 owners for the year ahead, particularly in regards to Sony’s plans for their first-party titles. Heading into 2018, Sony has a potential-filled lineup of varied titles, primarily from studios that have reared their heads after years in silence. While the publisher has hinted at some of their reveals inbound next week over in Anaheim, there’s still plenty more to speculate upon for eight of the PS4’s biggest releases.
Join Naughty Dog and the cast of The Last of Us Part II as they discuss the making of the cutscene teaser trailer that was revealed just a few short weeks ago at Paris Games Week. Director and writer, Neil Druckmann, co-writer Halley Gross, and key members of the game’s cast discuss the writing process, casting, performance capture, and more. For those attending the event, there will also be a signing session following the pa
Over the past few days, I have been going in-depth in the history and setting behind Sucker Punch’s upcoming open-world game Ghost of Tsushima . Part 1 of my analysis looked at the Mongol invasions of Japan that surround the events of the game, and Part 2 will take a look at the setting focused on the island of Tsushima itself. So you can consider this Part
Announced back at E3 2016 from the long dormant Sony Bend Studio, fans have been able to see multiple substantial demos from the open-world apocalypse game despite the title having no release period yet to be attached to it. Days Gone skipped last year’s PSX event, and with no confirmed panels or playable demos, a similar fate could likely befall Sony’s less anticipated zombie title. At best, fans could expect a trailer that perhaps dives further into the story and characters that Sony Bend has kept mum on thus far.
Hiding deep within the frozen hellscape of the Eternal Wastelands lie the keys to victory. Long sealed tombs contain powerful artifacts you can use to turn the tide of war to your favor. You must gather your allies and prepare for a grueling trip through harsh and unforgiving environments, battling against the world’s most fearsome denizens. Beware of waiting too long, as your coveted treasure may be stolen by enemy factions before you ever arrive. Of course, you can always take it from their cold, dead hand
Crossing over $1,000,000 in total prize pool is an impressive accomplishment, but the amount of games is worth noting as well. In 2016 ten games eclipsed the $1 M total, six did it in 2013, and the first broke onto the scene in 2005 ( Counter-Strik
Sucker Punch never officially mentioned (at least to my knowledge) the precise size of the map of the game, but we can still obtain a rough measurement. First of all, we rebuilt the map in a handy image format, since the game never shows the full th
It’s been a month since we announced our newest title, Ghost of Tsushima. Here at Sucker Punch, we’ve watched so many reaction videos and read many of your comments with smiles on our faces, so we thought PSX was a great opportunity to share a little more with you
Choose your side in this faction-based survival game, pitting groups of players against each other amid hordes of horrific demons in an ongoing epic war. Explore a mysterious and unforgiving world in search of resources and powerful artifacts as you race against the clock to achieve the glory of victory before you are wiped from existence. Carve a unique niche for yourself with RPG-like talent and skill systems, allowing you to tailor your character to any play style. Expand your technology and knowledge with your faction to unlock new heights of power to wield against your foes. Defend your base against an ever increasing onslaught form the unyielding armies of the Lost, and from enemy player factions. Survival is only the first step, as there can only be one victor. Will you be lost and forgotten, or will you emerge as champi
The map above below measures about 18 km by 25 km. According to Wikipedia , Seattle covers an area of 142.5 square miles (369.2 square kilometers). Yep. That’s 100 times bigger than the map in the game. Of course, that kind of size would have probably been really impractical for the game, and populating it with models and content would have taken a much longer time without using procedural tri



