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February 17, 2026 8:35 am


Death Stranding 2: BTs, Music, Vehicles, and Swarms Detailed

Picture of Pankaj Garg

Pankaj Garg

सच्ची निष्पक्ष सटीक व निडर खबरों के लिए हमेशा प्रयासरत नमस्ते राजस्थान

The vehicles are a strong point of contention for players, considering that they imply that they’ll be able to trivialize some deliveries, but they also don’t exactly move over unsteady terrain all that well. Combine this with the fact that most of Death Stranding ‘s artful aesthetic is built around landscapes that have been reclaimed by nature or wreckage of bombed cities, and the available vehicles almost require roads to be built. So, a new focus on vehicles to give them a better give and take on which terrain they can travel across and how much they can hold as a result is an improvement a sequel should aim

The term “dynamic” has become a bit of a buzzword for gaming media, with the idea that dynamically generating things like enemy placements, item drops, or even the weather makes a world feel more lived in. In reality, it adds a level of RNG or randomness into a situation, which is intended to enhance replayability and make each encounter feel new and completely different from the last several. So, considering the way that Death Stranding ‘s world is constantly evolving , adding some dynamic movement of the swarms of BTs could go a long

Arguably the funniest image from the post comes courtesy of TheFourthFocus, depicting the standout section from Hideo Kojima’s Death Stranding where players are avoiding the massive BT whales. It shows Sam on top of a building as one of the gigantic oily creatures looms above, and the picture would probably be a great representation of the moment without any special touches. However, TheFourthFocus’ spin on the piece really brings it together, as Sam can be seen making finger guns at the BT whale — showing no f

If this is the case and Kojima Productions is looking at continuing Death Stranding into a series, then there are a few critiques and requests that the sequel may need to address. Similarly, there are some natural improvements that a sequel can make as both gaming technology improves with next-gen consoles and PC hardware, as well as the capabilities with in the game world evol

In the end, there may be some gamers who aren’t interested or already have the games on sale in the PlayStation Store. Those users shouldn’t worry, because there will be a new rotation of deals and savings that starts in a few days on January

It’s still the season for spending and PlayStation owners are in for a surprise if they check out the Playstation Store. In honor of the holiday season and new decade, hundreds of games are on sale right now for a portion of their original pr

So, there’s a strange turning point that comes after reaching the first of Cliff Unger’s war beaches, where the player is suddenly given the ability to kill enemies with the introduction of lethal weapons. However, as Kojima Productions writes through the gameplay , the lack of ludonarrative dissonance means that the player is heavily punished for killing enemies, but is given almost no reward for doing so. It’s a positive in a storytelling sense, but leaves the player with all these weapon options that are really meaningless and could be explored further to give a stronger risk/reward factor for straight up mur

“I’m always thinking about ideas as I’m working on games,” he said. “These aren’t major plans, but just fragments of new ideas. I think about these ideas myself, and then I explain them to other people, in order to get opinions about them.” Going on, he explained that the illustration in the photo was created by Metal Gear character designer and Death Stranding 2 DLC|https://deathstranding2world.com/ Stranding art director Yoji Shinkawa, who often creates drawings based on his id

However, Kojima has set the record straight regarding the illustration. IGN recently spoke with him during an interview for a video about how Death Stranding predicted the future , and when the topic turned to his tweet, he explained that it doesn’t represent “major plans, but just fragments of new ide

For the uninitiated, Kojima caused a stir this summer when he tweeted what many believed to be concept art for a new Death Stranding game . Back in June, the developer shared a photo of his desk, and eagle-eyed fans took notice of an illustration of a never-before-seen vehicle branded with “BRIDGES,” the name of the corporate government that protagonist Sam Bridges works for. Naturally, this has resulted in plenty of speculation as to what it could mean for the future of Death Strandi

Things have been quiet at Kojima Productions since the release of Death Stranding for PS4 and the subsequent launch by 505 games that brought the title to PC. This has some fans wondering if Kojima Productions is working on a Death Stranding sequel , either picking up directly after the ending of the original, or exploring the stories of other characters during the same t

On July 14, Hideo Kojima’s latest creative venture, Death Stranding , finally releases on PC . Like other PC players, I’ve waited since November to experience Death Stranding on PC, and now that I’ve had my hands on the game for about a week I’m happy to say that, so far, it was well worth the w

Author: Kelli Lefevre

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