The letter, alongside a second from the King of Gyoreo, Chungnyeol, was forwarded to the Japanese Imperial Court in Kyoto and to the Bakufu (Shogunate) in Kamakura and arrived two years after its departure, in 1268. Factions within the court debated how to respond to the letter, and ultimately the decision was taken not to respond at all. The vague wording of the message and the lack of clear terms probably led the Japanese to believe that Kublai was already set on conquest, making a response superfluous. The only choice seemed to be between surrender and war, and the Japanese weren’t keen on surrender
Join us on Saturday at 3:30pm as Nate Fox (Creative Director), Jason Connell (Creative/Art Director), Billy Harper (Animation Director), Ryuhei Katami (Associate Producer, Sony Interactive Entertainment) and moderator Brian Altano (IGN) discuss how we approached making the debut trailer and what inspired us to make this game. We’ll share epic concept art that’s driving the tone and visuals for the strategy game walkthrough|Https://strategynewsbase.com/, and share a little about our reference trips to Japan and working with new team members that are helping make Ghost of Tsushima even better. Also be sure to stop by our signing session after the panel and come say hi. Stay tuned for more info on time and locat
Despite the fact that the letter was rather courteous for Mongol standards, the diplomatic platitudes and promise of friendly relations appeared to conceal a much more practical message: “become vassals like Goryeo, or be subjugated with for
There is a team in Japan that helped a “huge deal” with the trailer and made sure that the representation was respectful of Japanese culture. Katami-san mentioned something that was removed but did not specify what it
This already is a largely debatable position. Not only are there many, many western games by publishers that would lick their lips at the idea of selling two million units, but Japanese games as a whole are certainly a relevant factor to selling conso
Interestingly, there are conflicting accounts on how effective Japanese archery and tactics really were against the Mongols, with mentions of sniping officers from afar being definitely successful. Some sources also suggest that Mongol formations weren’t as cohesive as others allege. Yet, one detail is interesting: the early Tachi blades used by the Samurai were too long and thin, causing them to often snap when impacting against the thick boiled leather armor worn by the Mongols. This triggered a process of revision of the Japanese sword that would lead to the creation of the shorter and sturdier Katana as we know
Join Naughty Dog and the cast of The Last of Us Part II as they discuss the making of the cutscene teaser trailer that was revealed just a few short weeks ago at Paris Games Week. Director and writer, Neil Druckmann, co-writer Halley Gross, and key members of the game’s cast discuss the writing process, casting, performance capture, and more. For those attending the event, there will also be a signing session following the pa
Join us as we celebrate the Uncharted 10th Anniversary at PSX 2017 with an unprecedented gathering of the cast from throughout the series! Nolan North, Emily Rose, Richard McGonagle, Claudia Black, Laura Bailey, Troy Baker, Graham McTavish, and Robin-Atkin Downes reflect on the series and share their memories with guest moderator Greg Miller (Kinda Funny). We’ll also be hosting a special signing session with the cast prior to the panel. Keep an eye on the PlayStation Experience app for time and locat
Another interesting detail is that the landing in Komodahama happened on October 5th, 1274, and the Battle of Bun’Ei ended on October 21st. I couldn’t find clear data on when Japanese relief forces reached the island of Tsushima, but it’s probably not much later. This means that the story of the game is likely to be rather short in terms of timespan, as the first Mongol Invasion had a long buildup, but was ultimately a brief engagement. It’ll be definitely interesting to see if the story will somehow extend to the second invasion. Since forces on the island held back the Mongol tide a few years later in 1281, it’s quite possible that Sucker Punch will decide to include it at the end of the game, or it could even be a good hook for a seq
The game is inspired by the time period and historical reality, but it’s still an original story set in Sucker Punch’s version of that world. It’s not a “historical simulation,” so there are fictional characters and events, but it’s still important to capture the tone of the
Fox explained that there is something to learn every day while making the game, as they’re trying to recreate a place in a foreign country in a past era. Katami-san himself added that he’s learning as well despite being Japanese, given that Tsushima is a rather obscure place even in Ja
Interestingly, Nate Fox asked the audience at the end of the panel if they would be interested in playing the game with Japanese dialogue, and the response was overwhelmingly positive. Fox followed up with “noted.” Looks like my wish might actually come tr



