This is your first time in an exploration event with a merchant . Interacting with merchants is limited to the event, and they will sometimes tout exclusive wares. Always be sure to take a look at their stock. If you’re curious but low on coin, feel free to partake in a Mental Mock Battle or two back at the Encampm
JRPGs are often juvenile in some manner while trying to push forward a serious narrative, so it’s nice to see something that is mature in its outlook and expects us to come along for the adventure or leave it behind. I was on board from the opening moments and never looked back.
Taking clear inspiration from the likes of Tactics Ogre and Final Fantasy Tactics, Triangle Strategy is an achingly faithful homage to classic genre conventions that can often feel too retro for its own good. However, this faithfulness is complemented by myriad innovation and creative mechanics that help it shine. Combine that with excellent characters and an unexpectedly poignant narrative and you’ve got one of 2022’s biggest surprises. After being somewhat underwhelmed by Octopath Traveller, the team behind it has returned with a tighter, punchier, and more refined experience that cuts away so much of the needless chaff.
While it’s possible to enjoy a playthrough without looking ahead and planning everything out, some of you will want to know exactly how to secure the vote in your favor. Success will depend on your Convictions, but you can do things to boost your chan
There aren’t many opportunities to grind in the game outside mock and story battles. Mock battles reuse old maps to put the team against an assortment of soldiers. This is a great way to level up experience; however, leveling up isn’t the only way to strengthen characters. Players must acquire materials that then go into a type of skill t
In this walkthrough, the best persuasion options that you can pick are presented in tables . When chosen, these options will give you the lowest required amount of Conviction points to succeed in changing a character’s m
Ultimately there is no right decision, and Triangle Strategy accommodates each narrative branch with a level of flexibility I never would have expected from the genre. One early decision has your party deciding to make a trip to Aesfrost or Hyzante for political purposes. I chose the latter, which led to me encountering unique characters and information that would have a huge impact on the events to come. If I had chosen otherwise things would have unfolded so differently, perhaps unveiling the evil plot and the motivations behind our central villains far sooner. Frederica also would have encountered her siblings, a dramatic encounter I decided to avoid because I didn’t want her feelings to suffer, knowing how delicate the situation had already become.
If an option requires a piece of Information, the second-best choice will also be included to know what to pick if you are missing the relevant item. For this chapter, all relevant Information is picked up in Chapter Two’s second exploration eve
The characters you’ll need to sway to head to the deserts of Hyzante are Roland, Erador, Hughette, and Anna. You can safely ignore Frederica, Geela, and Benedict, as they are already in favor of this propo
The Mean Twins arrive at the throne room to congratulate their Less Mean But Still Mean Brother, and a sniveling Patriatte makes an appearance. And after that… some Game of Thrones-style flavor events will unf
Having agreed to help Sycras with the sting operation, you now have all of Central Aesfrost to explore. As always, there are items and Monopoly derby edition tidbits of info to pick up , and a few conversations that lead to Conviction boosts – the NPCs that give these have exclamation marks above th
In this chapter, the vote concerns whether Serenoa goes on a diplomatic visit to Aesfrost or Hyzante. This will dictate the second half of this chapter, which involves a battle and a mutually exclusive character to recru
In Triangle Strategy, there will be multiple events that require you to make a decision using the Scales of Conviction . This involves a vote held amongst seven of your allies, who each get a say in the mat
Coloured tiles appear whenever you are about to move a character, making it clear when you are within reach of an enemy attack and when you are safe. This makes positioning a breeze, guaranteeing safe passage in the midst of chaos when moving more sensitive units like mages and healers across the battlefield. Synergy is also emphasised. If an attack is performed with an ally sitting on the opposing side of a foe’s position, you will perform a two-pronged combo that essentially doubles your damage. These are small additions, but compile to create a tactical experience that feels infinitely more layered and satisfying. It is no longer about executing a single action and hoping it goes well, forced to restart if the opposing side suddenly decides to call in reinforcements or deal a critical hit.


