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February 13, 2026 8:37 am


Ghost of Tsushima Gameplay Details Revealed At E3 2018

Picture of Pankaj Garg

Pankaj Garg

सच्ची निष्पक्ष सटीक व निडर खबरों के लिए हमेशा प्रयासरत नमस्ते राजस्थान

There’s no doubt that Sucker Punch Productions is a talented developer having previously delivered two stellar franchises. To see them do something so different and pull it off as well as they have, however, is masterful. Beautiful and deadly, Ghost of Tsushima is shaping up to be a real showcase for the PS4 and the studio. We still have a ways off before the game finally launches, but we’re excited to see what else Ghost of Tsushima has in store for us.

2010’s post-apocalyptic first person shooter Rage saw mixed reception at its release, which makes the forthcoming follow-up’s considerable presence and surrounding buzz that much more impressive. The near-universally positive response to Rage 2 ‘s wild trailer is a testament to the developers’ passion for the project, a duo made up by id Software and Avalanche Studios. Predictably, the game will be an open world, first-person run-and-gun affair. Nonetheless, the trailer couldn’t have done a better job making Rage 2 look ridiculously

It’ll be interesting to see what path Sony takes, but for now, bets are on Ghost of Tsushima seeing some kind of PS5 support. Sony would be crazy to ignore the huge install base of PS4’s (currently sitting at 100 million+ consoles), but it also needs to have something big for when the PS5 rolls around. What better than Ghost of Tsushima , a game we still don’t know much ab

According to new information, Sucker Punch Productions’ Ghost of Tsushima could release as late as the second half of 2020, apparently in part due to the fact that The Last of Us 2 is getting delayed until spring of that year. Ghost of Tsushima is the one Sony PlayStation exclusive due out over the next year that fans don’t know much about after much of the spotlight has been taken by The Last of Us 2 and Square Enix’s Final Fantasy 7 Rema

PlayStation’s focus on a handful of games for E3 2018 was well-known weeks before they held their press conference. With rumors swirling about a potential PlayStation 5 on the horizon, it was apparent that the platform holder would focus on its current crop of announced titles. The Last of Us Part II and Spider-Man are proven winners, and Death Standing continued to intrigue. Ghost of Tsushima, however, was perhaps the most interesting title. A far cry from Sucker Punch’s previous work, Ghost of Tsushima made its presence known at the show and stunned in its debut.

Interestingly, though, Sony launched The Last of Us on PS3 earlier that same year. While the specifics of the PS4’s launch date were unknown at the time, many were preparing to say goodbye to their previous console and welcome a new one into their homes. Then came The Last of Us to the tune of rave reviews and incredible sales. Clearly people couldn’t wait for the PS4 and had to game right

The private demo allowed Sucker Punch to highlight many of the little details that make the game feel real. Mud splashes about when stepped through, wheat parts as you race by and leaves move across the floor realistically as characters fight. It’s all an impressive sight.

We got to sit down with Sucker Punch Productions to see Ghost of Tsushima up close. Though it was the same demo shown at the conference, we did learn important new details. The game takes place in 1274 during the Mongols’ invasions of the island of Tsushima. You play as Jin Sekai, the last living samurai on the island. Having lost everything to the Mongols, Jin now fights for the common people as he tries to stave off the invasion.

Overall, Ghost of Tsushima’s gameplay was every bit as impressive in great detail as it was shown during Sony’s press conference. One of the things highlighted during the hands-off gameplay presentation was the physics-based engine and the realistic blood patterns. For instance, players will be able to see the exact spot they hit an enemy with their katana. And every individual blood particle has been designed to splatter as realistically as possible. Hopefully, we get to see more of that as the game continues to be refined in developm

Riding the momentum from last year’s well-received Assassin’s Creed Origins , Assassin’s Creed Odyssey smartly offers a new, choice-based take on the series without diverging too far from the tried-and-true formula. Ubisoft’s Gameplay Walkthrough almost immediately focuses on Odyssey ‘s interactive dialogue, a function which will allow players to choose from different dialogue options that can affect the plot. From there, we’re treated to a walkthrough of a stunning recreation of Mykonos City, restored to its condition in 431

From a gameplay perspective, Ghost of Tsushima patch notes|Https://tsushimalegend.com/ of Tsushima is a departure from the Infamous franchise. While those games were all about continuously moving around the battlefield, Ghost of Tsushima is more about studying enemy movement, parrying and attacking when finding an opening. Melee combat becomes more nuanced when fighting 1v1, as shown in the final fight with his fallen comrade, Masako. Sucker Punch commented that they’re pulling heavily from Japanese cinema like Yojimbo for the combat. Unfortunately, the HUD was turned making it difficult to determine how exactly the game plays. When confronted, Sucker Punch didn’t explicitly compare combat to any other game on the market but did admit it has elements similar to the Batman Arkham and Middle-earth games.

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