Sucker Punch was also featured on last year’s PSX speculation article, and then proceeded to remain outside of the spotlight until October, with an in-engine trailer and brief gameplay tease that stole the show during Paris Games Week. Ghost of Tsushima is also guaranteed to have a presence on Friday night and during Saturday’s panels, and considering Sucker Punch’s release schedule for their past few titles, fans could end up seeing quite a bit of this ancient Japanese title.
While these bizarre choices to keep certain games longer in the dark than others could be interpreted as Sony having faith in their first-parties to be big sellers without any additional marketing above and beyond the necessary, it instead tends to come across as ignorance at the clear bounty Sony has at their disposal. Fortunately, Sony’s mistakes during the past year have the luxury of being labeled as an “off-year” and can be completely disregarded as Sony continues to make plans for the next year in marketing. If Sony can reinstate a focus on E3 and PSX being the dates for fans to salivate at, and making sure their first-party titles can present something substantial in-between these six month gaps in at least one of the two events, as Sony has proven they can over the past few years, the publisher can return to being the giant to topple at some of the year’s biggest industry events.
It’s been a month since we announced our newest title, Ghost of Tsushima. Here at Sucker Punch, we’ve watched so many reaction videos and read many of your comments with smiles on our faces, so we thought PSX was a great opportunity to share a little more with you
Throughout the year, gaming conventions offer a great opportunity for publishers to unveil and highlight their upcoming lineup for the months ahead. While these anticipated events are often few and far between, each one presents a unique opportunity to showcase the titles fan should keep an eye on, and choosing which games to focus on can often be an overwhelming task. Fans’ desires will rarely line up with the actual schedule for a game’s development and ultimate release, leading to lengthy periods of radio silence followed by a disproportionate amount of details to share that can coincide with equally intriguing releases at the same time. This balancing act is a constant struggle to maintain, particularly due to the unpredictable nature of Strategy Game Community|Https://Strategynewsbase.Com/ development, leading to the inevitable outcome that certain press conferences will prove to be less memorable than others due to the availability of news and announcements.
Even though SuperData’s reports confirm more of the same kind of results video game fans have come to expect in 2016, there are still a number of interesting insights to be gleaned from what the firm has found. Bolstered by sales that were stronger than Destiny ‘s initial launch period, the release of Destiny: Rise of Iron in September rocketed Bungie’s shooter to the top of the console charts over traditionally dominant fall releases like FIFA
It wouldn’t be an additional cost, because the track is going to be recorded anyway for the Japanese market, and it would enrich the experience for those of us who would like to fully immerse themselves in the atmosphere of ancient Ja
Since it’s an island you may think it’s fairly compact, and you would be wrong. Tsushima is a big chunk of land. As a matter of fact, if you exclude the four main islands of the Japanese archipelago (Honshu, Kyushu, Shikoku, and Hokkaido), Tsushima is the fourth largest in the country. Here is a handy
Dreams is arguably this year’s most interesting PSX appearance, with developer Media Molecule having gone mostly radio silent since the game’s brief tease at the PS4 announcement event back in February 2013. With a confirmed showing at the PlayStation Presents presser and its own panel, expect to learn plenty about the creativity sim and its likely impending beta.
Sony Santa Monica’s latest exploration of ancient mythology through violence received a surprisingly vague release window of Early 2018 at E3, which was sustained through a succinct demo at Paris Games Week. It would be rather surprising for God of War to not garner a release date considering how impending “Early 2018” is, but we may see little else from the father-son adventure considering how tight-lipped the studio has been thus far.
Ghost of Tsushima doesn’t yet have a release window, but it will come exclusively for PS4. If you want to learn more, you can enjoy some data recently provided by the developer s, the first trailer , and some lovely a
Over the past few years, Sony has been able to maintain a consistent level of expectations for fans to set for themselves, with E3 and PSX being the two standouts to look forward to for the biggest announcements and updates, and smaller news pieces being shuffled in throughout the year. After a couple of noteworthy E3s, Sony’s middling press conference at this year’s event left a lot of fans underwhelmed and anxious for more. In a moment of seeming panic, Sony set forth a chain of events that pushed forward a few of their key PSX announcements, including the reveal of Sucker Punch’s Ghost of Tsushima, up to the Paris Games Week press conference, an event that, in the past, had rarely been used for major reveals such as those. Teased as the “second half of E3” , the Paris Games Week presser, while distinctly more filled with new trailers, also ended up being fairly standard and middling, leaving fans to wonder what Sony had left up their sleeves for PSX.



