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February 16, 2026 11:22 pm


Is Being an ‘eSports Coach’ a Good Job?

Picture of Pankaj Garg

Pankaj Garg

सच्ची निष्पक्ष सटीक व निडर खबरों के लिए हमेशा प्रयासरत नमस्ते राजस्थान

If you’re a gamer, chances are that you have watched Rocket Jump’s Video Game High School series, and on the off chance that you haven’t, you should check it out on YouTube or Netflix. The show depicts a high school for the most elite gamers around who’s after-school sports are eSports where they have coaches and go to gaming meets to compete for the crown and prize money. That fictionalized high school setting might just be a dream for gamers, but with the growing popularity in eSport gaming both in pop culture, media and in the sporting world, it might end up being more than just a television show.

The newest job in sports right now is a video game coach. That’s right; being a coach to gamers is a real job now and the coach does everything a football or hockey coach would do from sitting down and studying past game footage to making sure all his players get along. A video Strategy game walkthrough|https://strategynewsbase.com/ coach, or eSports coach as they’re being called, can make anywhere between $30,000 to $50,000 a year including a performance bonus and health insurance tacked on to it. eSports coaches are making about the same rate as a minor league baseball coach would make, but it would not be surprising if that was to be bumped up in the near future once the medium has taken off and grown even bigger than it already has.

I was sitting in the audience at Sony’s pre-Paris Games Week press conference when the trailer of Ghost of Tsushima started rolling . I was even slightly distracted, focused on my laptop as I was taking care of my preparations to cover all the n

Boy, that was a wake-up call. I’m definitely not exaggerating by telling you that I nearly flipped the laptop onto the floor; Ghost of Tsushima was the perfect storm between an established studio (whose work I love), and an exciting new IP in a setting that I ad

As we approach the year’s end, this time has recently started to bring about two traditions for gaming enthusiasts: The Game Awards and PlayStation Experience. Both bring about their fair share of hype and announcements, but the latter has often done a solid job at preparing PS4 owners for the year ahead, particularly in regards to Sony’s plans for their first-party titles. Heading into 2018, Sony has a potential-filled lineup of varied titles, primarily from studios that have reared their heads after years in silence. While the publisher has hinted at some of their reveals inbound next week over in Anaheim, there’s still plenty more to speculate upon for eight of the PS4’s biggest releases.

It took a few days for the Mongols to get ready again, and at the beginning of June, both fleets had departed. Only, the Korean one did not wait again to join with its Chinese allies and sailed for Iki Island, where the combined weight of Korean and Mongol numbers managed to overwhelm the defend

Announced back at E3 2016 from the long dormant Sony Bend Studio, fans have been able to see multiple substantial demos from the open-world apocalypse game despite the title having no release period yet to be attached to it. Days Gone skipped last year’s PSX event, and with no confirmed panels or playable demos, a similar fate could likely befall Sony’s less anticipated zombie title. At best, fans could expect a trailer that perhaps dives further into the story and characters that Sony Bend has kept mum on thus far.

In the second half of the thirteenth century, the power of Kublai Khan (grandson of Genghis Khan) was at its apex, having established dominance over Northern China, all the way to the Middle East, and southern portions of Russia. Even the kingdom of Goryeo (that spanned the Korean Peninsula) had retained its independence only formally and was de facto a vassal of the Mongol Empire. Japan was n

The second of Naughty Dog’s two big reveals at last year’s PSX, the cinematic sequel could still be quite a ways off, with Sony not needing to rush the acclaimed studio with their 2018 being as packed as it is. Nonetheless, we may still see the title’s first proper gameplay demo to close out Friday night’s press conference, in addition to finding out some additional details during the associated panel on Saturday.

The reason why Sucker Punch moved away from inFamous and created something completely different is that they have done something for a long time, and they wanted to try something else. It was a “huge risk,” but according to Harper it was “so worth

Having received no answer, Kublai sent his ambassadors to Gyoreo again at the end of 1268, and King Chungnyeol forwarded his own envoys to Japan once more. This time, there was no letter, as the envoys were simply seeking an answer to the previous message. The Imperial court called for moderation, but the Bakufu was set on its hard line and refused to respond. The Korean envoys kidnapped two islanders in Tsushima (this is the first time the island was involved in the buildup of the conflict) and returned h

Coaching can be wearying, with long hours of reviewing gameplay much like the film sessions NFL players will sit through but when it comes to Tournament matches the story switches as it can be exhilarating. The biggest gaming proceedings span packed inside arenas with millions of screaming fans watching their players every keyboard stroke ever mouse click of their favorite player. Coaches are naturally sporting their team’s jersey and giving advises to players between matches. eSports is more than just a fad as this year alone it has generated somewhere along the lines of $140 million in the U.S alone and $600 million in global revenue. That’s just from corporate sponsorships, advertising and ticket and merchandise sales, according to SuperData Research, a New York firm that tracks the video game industry.

Author: Stephen Raines

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