For those who are going into Death Stranding completely blind, let me give you a brief introduction without spoiling too much. You control Sam Porter Bridges, a legendary delivery man traveling lonesome across a dangerous post-apocalyptic United States, completing delivery orders and digitally connecting America’s remaining establishments. Sam’s job might sound boring, but there is no shortage of tense moments in Death Stranding ; any given footstep could be your last as cargo-hungry thieves, the unforgiving environment, and invisible enemies known as BTs are all out for blood. Who knew that being a mailman could be the most difficult job in the entire coun
Although Death Stranding was likely not quite the commercial and financial success that Kojima was hoping for, the entire company clearly put a lot of time and energy into designing the world and lore of the game. Given all of the hard work it took to craft that intricate complexity, it is not outside the realm of possibility that Kojima Productions may soon return to the world of Death Stranding in a sequel or even a prequel. Death Stranding’s movement and controls are unlike almost any other title, and it would be a waste to not explore them furt
This year, six games are competing to be crowned Game of the Year, with Control , Death Stranding , Resident Evil 2 , Sekiro: Shadows Die Twice , Super Smash Bros. Ultimate , and The Outer Worlds all up for the big prize. It’s hard to say which game will walk away with the distinction of being named Game of the Year, but it should be noted that Death Stranding is nominated for the most awar
The term “dynamic” has become a bit of a buzzword for gaming media, with the idea that dynamically generating things like enemy placements, item drops, or even the weather makes a world feel more lived in. In reality, it adds a level of RNG or randomness into a situation, which is intended to enhance replayability and make each encounter feel new and completely different from the last several. So, considering the way that Death Stranding ‘s world is constantly evolving , adding some dynamic movement of the swarms of BTs could go a long
Since 2019 released so many titles, it makes sense for Sony to offer discounts even for recent releases going into the new decade. Many games on sale will have post-release and downloadable content in 2020, so player interest for those titles will increase as the year goes on and even older games will continue to see some retention in sa
If this is the case and Kojima Productions is looking at continuing Death Stranding into a series, then there are a few critiques and requests that the sequel may need to address. Similarly, there are some natural improvements that a sequel can make as both gaming technology improves with next-gen consoles and PC hardware, as well as the capabilities with in the game world evol
The vehicles are a strong point of contention for players, considering that they imply that they’ll be able to trivialize some deliveries, but they also don’t exactly move over unsteady terrain all that well. Combine this with the fact that most of Death Stranding ‘s artful aesthetic is built around landscapes that have been reclaimed by nature or wreckage of bombed cities, and the available vehicles almost require roads to be built. So, a new focus on vehicles to give them a better give and take on which terrain they can travel across and Https://deathstranding2World.com how much they can hold as a result is an improvement a sequel should aim
Things have been quiet at Kojima Productions since the release of Death Stranding for PS4 and the subsequent launch by 505 games that brought the title to PC. This has some fans wondering if Kojima Productions is working on a Death Stranding sequel , either picking up directly after the ending of the original, or exploring the stories of other characters during the same t
One aspect that draws players to continue through Death Stranding is the licensed music that periodically plays at different times during the game and can be found to play in the private room. Unfortunately, there is no way to take any of that music with the player as they go exploring the world, which admittedly does strengthen the crushing sense of isolation the game presents. However, with one of the best soundtracks of 2019 , it is strange that the game doesn’t have a way to listen to all of that music that Kojima Productions had to pay for to put into the title in the first pl
This doesn’t necessarily need to go along with the previous entry, and would actually work best with the current system where BT infestations stay in specific places. There already is a system for clearing out BT Territory by destroying the Giant BT that can usually either be found in the center of the area or shows itself by attacking the player. However, while this will clear the area and allow the player to move through hostile territory in ease, it never lasts for very long, making it somewhat more difficult to enjoy these sections of Death Stranding ‘s open-world without having to immediately run a



