Thankfully, Dune Awakening doesn’t make the mistake of asking you to fill your inventory with resources for hours at a time without doing anything else, instead ensuring each resource you collect is instantly used for something that helps you progress. However, there’s still a repetitiveness to general tasks that can’t be igno
Following the main quest will also help you quickly get a sandbike , which makes getting around the desert much, much faster. One of the biggest chokepoints for quick progression in Dune: Awakening is just how long it takes to walk from each point of interest, or to the trading p
I only saw a fraction of the world, too. Beyond the desert in which your adventure begins, there’s the deep desert where PvP occurs alongside various cities you can eventually travel to. What I played was sparse in its presentation and content, so it’ll be interesting to see how the more populated locations incorporate survival mechanics. Will the ability to meet other people and buy resources make everything easier, or will having to share resources make us fight even harder to surv
Because, when Herbert is describing Dune , he’s talking about the beaches in Oregon, which have quite a bit of vegetation coming up through the sand dunes. We have some regions further in that have cacti and shrubs and other things there. It’s difficult not to just be sand and rock all the time, but the art team, I feel, has done a really good job of using what we can with the game to make the areas you go to look differ
The Imperial Testing Stations and wrecked ships are full of useful stuff, from blueprints of unique items to high-tier metals and processors used for machinery upgrades. While you might want to progress quickly to the next area to continue leveling, you can easily farm a few high-value PoIs as they resp
Dune: Awakening is an open-world multiplayer survival crafting game where you are left to fend for yourself on the hostile desert world of Arrakis. Stick to the shade, collect water where you can, and whatever you do, avoid the sandworms. Progress might seem slow as you first start out, but as you collect more resources you can start processing blood to get more water, collect important vehicle parts to build a sandbike, and upgrade your arsenal of weap
However, staying on the ground gives you the chance to fight NPCs and other players. Dune Awakening’s third-person shooting feels surprisingly good – there’s a satisfying level of weight and control to eac action, so I was actively seeking out encounters instead of avoiding them which is so common in other survival titles. Fights aren’t simple either, so you need to be prepared for each
If you’ve seen the second movie [ Dune Part Two], there’s a scene where they’re shooting, and you hear the projectile spinning as it’s interacting with the shield. We have the same thing. And what’s neat is, in PVP, and especially in PVE when an enemy is shooting at you, you’ll hear that noise when it hits the shield. You can actually dash out of the way and the projectile falls to the ground. And that sort of interaction wouldn’t happen if we had bullets or if we had Halo shields . It’s just one of the many things we’ve worked thro
We made a few mistakes when first starting out, mostly exploring further than we were meant to at the beginning. In the first zone, the Hagga Basin, the main quest will take you to every important location – this means you won’t need to explore the same areas twice, and you won’t need to try and tackle them when your gear is under-leve
You’ll need to manage your water intake and stay out of the sun to prevent yourself getting sunstroke. Early on, you can drink directly from plants you find on the edges of cliffs. Later, you can craft your first Literjon, a Blood Processing plant to turn blood into water, and a Stillsuit to help retain water on long journ
Q: The game is “divided” into four phases: survive, protect, expand, and control. Is there a different sort of goal for each phase in terms of how it relates to the player, what you’re expecting the player to
Even in the starting zone, the sandworms can be deadly. The best way to avoid them is to stay off of the large dunes as much as possible – there’s a vibration meter at the bottom of your screen which informs you if the worms are close or
So, for example, they needed to introduce Fremen in sietches before we did, and that’s something that we worked around so that our launch scope wouldn’t include the Fremen. Or the ornithopter, for example, if you’ve seen it in the game, it’s very inspired by Villeneuve’s ornithopter from Dune and Dune Part Two. A lot of it is just using the inspiration and the groundwork that they’ve set. Like the music: it’s very similar to what Hans Zimmer has done, but it’s different. It’s our own take on it, so it’s using them as the modern interpretation of Dune Awakening Updates and then making tweaks so it’s our own and works in a gaming sp



