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February 27, 2026 9:37 am


The 4 Best Things About Triangle Strategy (& The 4 Worst)

Picture of Pankaj Garg

Pankaj Garg

सच्ची निष्पक्ष सटीक व निडर खबरों के लिए हमेशा प्रयासरत नमस्ते राजस्थान

In this walkthrough, the best persuasion options that you can pick are presented in tables . When chosen, these options will give you the lowest required amount of Conviction points to succeed in changing a character’s m

Another aspect of Triangle Strategy that isn’t explained until a few chapters in are the recommended units. There is no strategic value that the game takes into consideration when highlighting these charact

It would have been preferable to have one giant cutscene rather than a bunch of them. In general, there is way too much talking. The characters and story are well-done, but it could have been tighter and presented better. There is nothing worse than a meandering conversation in an R

The chapter also features a fun battle against individuals from one of the other Norzelian countries, and the strategic aspect of the game gets a little deeper as it prepares you for the challenges to c

In this walkthrough, Conviction choices will be presented in a table with the answers arranged as they are in the game . We will also tell you which Conviction each answer relates to, though you will not be able to see this information in the game itself until much la

There aren’t many opportunities to grind in the game outside mock and story battles. Mock battles reuse old maps to put the team against an assortment of soldiers. This is a great way to level up experience; however, leveling up isn’t the only way to strengthen characters. Players must acquire materials that then go into a type of skill t

The second chapter of Triangle Strategy introduces a few new concepts. The first is exploration events, short scenes where you control Serenoa as he goes rooting through strangers’ possessions for items and learning more about his philosophical convicti

While the characters are little more than a mess of adorable pixels and many environments deliberately resemble handcrafted dioramas, there’s an element of realism in how this game expresses loss and sacrifice amidst conflict, often placing harsh decisions on our shoulders and expecting us to reach an ultimatum that will never satisfy everyone. You will make mistakes as a ruler, forced to leave loved ones or citizens to die in the face of progress or knowing that the war ahead will see further blood spilt if we aren’t prepared.

Coloured tiles appear whenever you are about to move a character, making it clear when you are within reach of an enemy attack and when you are safe. This makes positioning a breeze, guaranteeing safe passage in the midst of chaos when moving more sensitive units like mages and healers across the battlefield. Synergy is also emphasised. If an attack is performed with an ally sitting on the opposing side of a foe’s position, you will perform a two-pronged combo that essentially doubles your damage. These are small additions, but compile to create a tactical experience that feels infinitely more layered and satisfying. It is no longer about executing a single action and hoping it goes well, forced to restart if the opposing side suddenly decides to call in reinforcements or deal a critical hit.

At many points in the game, you will be required to answer a question in a way that develops one of these Convictions. Your Conviction levels will affect the characters you can recruit and how easy it will be to convince characters to go along with your choices – which is very important at certain poi

In this walkthrough, every exploration event will be paired with tables showing what items you can acquire, Notes and Information you can learn (stored in the War Chronicle), and Conviction choice outcomes you can g

In this chapter, the vote concerns whether Serenoa goes on a diplomatic visit to Aesfrost or Hyzante. This will dictate the second half of this chapter, winprizes which involves a battle and a mutually exclusive character to recru

Triangle Strategy made me feel like a terrible person. JRPGs are normally defined by anime melodrama and silly haircuts, but this TRPG somehow brings out the human side of fantasy as we are forced to make decisions that have a tangible impact on the world around us. Ruling a kingdom is no easy task, especially when you find yourself embroiled in a war where everyone around you is a potential saboteur ready and willing to embrace betrayal.

This political melodrama is all well and good, but if the game played like garbage none of it would matter. Fortunately, Triangle Strategy is a tactical darling. While the camera is a smidge fickle and there aren’t nearly enough opportunities for grinding unless you’re willing to replay the same optional missions over and over again, the core tenets of combat are immaculate. I grew up with Final Fantasy Tactics and Advance Wars, so this feels like a robust expansion of what those games accomplished while making the genre more approachable than I’ve ever seen before. It’s still a tough bastard, and making even a single rash move on normal difficulty will see units utterly decimated. But a handful of new ideas mean conclusions like this are much less common if you’re careful about things.

Author: Jenni Zylstra

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