This comes from one of the most active threads on the overwatch 2 guide|https://overwatch2tactics.com/ subreddit, asking players what Heroes they think are most in need of a buff or nerf. While there are a few mentions of nerfing Mercy and Moira’s DPS abilities, the conversation quickly turned to Zarya, probably the most-played Tank in Competitive right
However, the hype of Ramattra’s reveal was short-lived, as it was later revealed that he would only be available via the Battle Pass . This will lock out a lot of us from accessing him immediately, as you’ll have to grind through the track to unlock him, possibly taking weeks if you don’t have the premium pass with its XP bo
They aren’t the only Tank player who feels this way. “As a Tank main, it’s really no more fun playing her at this point than it is fighting her,” says Eefy_deefy “In Competitive it literally feels like I’m throwing if I don’t choose her because she can damn near carry a te
Patches are par for the course in gaming these days. While your live-service behemoths are always tinkering with the meta, keeping gameplay fresh, and fixing all the bugs those first two fixes cause, even the smallest single-player titles come with constant post-launch care these days. Day one patch is now the norm, and while games like Cyberpunk 2077 which launch in historically unacceptable states benefit greatly from devs now being able to fix things in the wild, it’s unlikely Cyberpunk would have launched at all if the studio knew it would be stuck with what it had. On the whole, patches offer a safety net that’s good to the industry, but it sometimes feels like they take away a game’s personal
After almost a month of this, players are calling for change. Many are complaining that Zarya is the most overpowered Hero in the game, and the most in need of a nerf. And unlike with other heroes, it actually seems to be the Zarya mains themselves leading the charge, as they’re sick and tired of playing the same Hero every ma
Think about how you engage with daily challenges. If they can be accomplished without any additional effort, then there’s no point in having them. But, if they make you do something you don’t want to do, then they’re having a negative impact on your experience. So either they’re nothing or they’re bad, but they’re never g
A progression system designed around completing challenges is meant to make you play longer, that’s it. Instead of playing a few games and logging off, many players will continue playing until they’ve finished their challenges. By offering a small number of challenges every day, games exploit the fear of missing out to ensure players keep logging in just so they don’t fall behind. Neither of these are player-friendly motivations. This is negative reinforcement disguised as positive reinforcem
Online shooters aren’t usually my thing. Overwatch having set heroes takes away from the meta and the stress of having to care about loadouts, and means you can pick to a certain extent based on personality. The reason I play as Ashe is as much because I love westerns and wry cowgirls as it is her gameplay abilities. Overwatch’s aesthetic, low barrier to entry, and quick, varied matches means it’s keeping my interest longer than other online games do. TheGamer is going to have its own Overwatch showdown soon too, so I need to keep up even if I won’t dominate the way I did on Tekken nig
Unfortunately, you don’t have a lot of control over these modes. The special modes from the other events appear in the Arcade menu, but they appear at random and only change every 24 hours. You can’t really control which one to search for and have to wait for the one you like to appear when the rotation chan
Likewise, anyone who follows the FIFA community even a little bit is cutting inside to trivela from the edge of the box. It’s one of those things that would be fun if you stumbled across it with your mates, but is less fun when it’s the only way anyone in the world tries to shoot now. Ironically, despite the bulk of my complaints here, the trivela is a perfect example of something that needs to be patc
Most of this frustration appears to come down to the fact that Overwatch 2 brought the team size down from six to five. This means there’s only one Tank per team, making their choice even more essential. So if there’s a clear winner in the category, there isn’t much room for experimentat
Mei has recently been pulled from Overwatch 2 for two weeks because players were using her wall to reach places they weren’t meant to. Maybe this is too much to tolerate at the highest competitive levels, but mostly I just think ‘who cares?’. Didn’t they just nerf Mei out of existence anyway? Is it really that big a deal that you can mess around on some m
That was always the draw with the sequel anyway for me. I didn’t see the need to give us a whole new game and I won’t be working towards nor investing in the battle pass. I’m already irritated at the obnoxiously long time it takes to earn enough to buy a single skin. The thought of being able to play a story mode was a major appeal, and even though that was dampened by the news it wouldn’t be ready for launch, all things considered it was enough to hook me back in, at least temporar



