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January 2, 2026 1:55 am


Overwatch Needs To Bring Back Two Tanks

Picture of Pankaj Garg

Pankaj Garg

सच्ची निष्पक्ष सटीक व निडर खबरों के लिए हमेशा प्रयासरत नमस्ते राजस्थान

It comes with its own risks though. If you’ve played Overwatch 2 patch notes|Https://overwatch2tactics.Com/ 2 at all, you know Moira is constantly played as a DPS . They shred through enemies, rush off to get kills, and rarely come back to help the team, leaving the job to rest on one support’s shoulders. I’m busy scrambling to hit the mute button while I keep a charging Reinhardt alive as he plummets into the entire enemy team, so my shoulders are more than strained. But Kiriko hasn’t ended up like Moira – at least, not yet. The ease of being able to jump between damage and healing is similar there, but the DPS doesn’t outclass the healing to such an extent that it’s worth dropping altogether. The two are well-balanced, meaning you can easily flit between keeping D.Va alive and taking out a cheeky Widowmaker perched in the dista

On payload and other defend-and-attack maps, shield-based tanks are now the best bet, leaving other picks less viable. It’s much harder to defend your team with a hook and some healing juice, but that’s no fault of tanks like Roadhog – they’re not meant to be the defenders, they’re there to draw aggro and punish lone wolves. It can still work playing offense-based tanks with the right player, but it takes a lot of skill, and that means lower-ranked matches are a headache. You have to know how to push, stay alive, and defend the team all at once, and failing that brings everyone down. Throw in a damage-focused healer and you have a constant stream of marching into the line of fire and then sitting in spectate waiting to respawn. There’s a reason team kills have become frequent enough to warrant their own challen

Described as unrewarding and grindy – and tied to an in-game store that’s overpriced – Overwatch fans are longing for the days of randomized loot. They also complain that the change in how to earn in-game currency is making them “toxic”, as they’re primarily focused on completing challenges to unlock skins, rather than enjoying the game. All in all, players are looking for big changes to Overwatch 2’s economy, feeling that it’s taken on far too many of the negative traits associated with free-to-play ga

His bear trap is wonderful too, though I’ve not quite figured out how best to incorporate it yet. For now, I like using it to cover my flank, as it alerts me when destroyed or activated, letting me know if someone’s trying to sneak up on me and my team. Both these abilities teach the importance of positioning with engaging mechanics. I’ve been learning where the key battlegrounds are because I’m experimenting and having fun, not just because people are shouting at me for being an idiot who’s going the wrong

Blizzard has done the impossible – it’s got gamers liking loot boxes . No, not because it improved upon the controversial microtransaction, but because it replaced them with something even worse: the Overwatch 2 battle pa

Junkrat’s persona and weaponry perfectly parallel the chaos of fighting in Overwatch, but his abilities subtly let me learn more about the maps and how to manipulate my foes’ positions. He blends quirky fun with abilities that are outlandish enough to be engaging, but not so out there that they’re confusing to newcom

I’ve not gotten stuck into a competitive FPS in years, so playing alongside PC players with a mouse advantage meant I was never going to cut it aim-wise. Fortunately, Junkrat’s bouncing bombastic balls don’t need precision. Just launch a volley of them into the general direction of the enemy team and damage is done. Skirmishes in Overwatch 2 are far more chaotic than I thought they would be, so playing a hero that can just let the explosions fly helped me to ensure I was fulfilling the role of a DPS, even if I didn’t know exactly who I was hitt

Whether I bother in competitive with support is up in the air right now. It’s still a headache dealing with angry and ungrateful teammates who splinter across the map and somehow expect to get healed all at once, but at least now I’m enjoying the role again. The rush of scrambling to a critical marker to fill up their health bar while fighting back enemies is exhilarating in a way you just don’t feel with DPS, and the key role you play in ensuring your team’s survival is a wholly unique responsibility. I doubt I’ll ever be a Mercy main again or voluntarily choose healer with my friends when Roadhog and Orisa are right there for the taking, but at least I know that if I gotta pick healer, I have someone I’ll actually enjoy play

Likewise, anyone who follows the FIFA community even a little bit is cutting inside to trivela from the edge of the box. It’s one of those things that would be fun if you stumbled across it with your mates, but is less fun when it’s the only way anyone in the world tries to shoot now. Ironically, despite the bulk of my complaints here, the trivela is a perfect example of something that needs to be patc

My old mains just aren’t fun anymore. Playing Mercy with well over 15,000 healing in lower ranks, keeping the team alive, resurrecting vital players, and helping push the payload, all while avoiding the focus of the entire enemy team, only to get a Cassidy spamming “I need healing” halfway across the map, is annoying ; __ Lucio is fun but doesn’t always work on defence maps, and Bridgette depends on the synergy with the rest of your squad. Kiriko, however, lets me stand on my own two legs in fights, easily jump to my allies with her teleport ability so I can catch Cassidy being a prick and save him, and heal as standard. The versatility is unlike any other hea

Author: Adriana Wonggu

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